
Because it's a standalone library, open-source project ANGLE can help other software projects in the same way. Using ANGLE allows us to issue OpenGL ES commands in Chrome's graphics systems and not worry about the user's computer having OpenGL drivers - ANGLE translates these commands into Direct3D 9 API calls.ĪNGLE helps Chrome use a single, open graphics standard and remain portable across platforms. Mac and Linux already enjoy solid OpenGL support, but on Windows OpenGL drivers are not sufficiently widespread to be relied upon. This is a major step forward for the project, and a major event for OpenGL ES support on Windows. Thanks to continued work from TransGaming, in collaboration with Google engineers and other contributors, ANGLE has reached an important milestone: It now passes the rigorous OpenGL ES 2.0 test suite and ANGLE version 1.0 has been certified as a compliant GL ES 2.0 implementation.



At the time it was announced, ANGLE only supported a subset of the OpenGL ES 2.0 API. In March of last year we introduced ANGLE as the engine that would power Chrome's GPU rendering on Windows.
